Boliou 104, 7:30 p.m. [Sponsored by the Women's & Gender Studies]
The digital game industry is currently valued at over $6 billion a year, yet academic understanding of the role of games in society has only recently moved beyond concerns over violence and aggression in children to considering other areas of interest. Some early research has suggested that girls and women are underrepresented as central characters in games, and that most times, the females that are present are stereotypical in dress, appearance, movement and roles.
As with other forms of media, it has been thought that by encouraging more women to enter the games industry (an industry with historically low female involvement), this situation would improve. However, I believe that the structure of the
industry itself needs careful consideration and larger structural change if it is to become a place more welcoming to women and a source of entertainment that meets the needs of more than a core demographic of adolescent males. This talk demonstrates how various industry structures still exist as barriers to better integration of the gaming industry. Such elements as work week expectations, company recruitment tools and practices, genre limitations and the increasingly conservative views of game publishers, for example, all play into a system that discourages not only the role and presence of women in the game industry, but innovation and change in that industry as well. There are ways out of this dilemma, which I address in closing.
Mia Consalvo, Ph.D., is an assistant professor in the School of Telecommunications at Ohio University. Her research area includes the study of new media and popular culture, with a focus on the digital games industry. Her current work examines women gamers as well as the growing peripheral aspects of the game industry, including publishers of strategy guides, creators of technological enhancements such as the GameShark, and player-created versions of the same items.
Research Interests
Curriculum Vita & Publications
It's A Queer World After All: Studying the Sims and Sexuality [PDF Format]

















"In my work I examine the tension between public space and private identity. Through manipulations of familiar images, I suggest that our public and private selves are not easily reconciled.
Despite the poverty of these images, the rigid conventions of portrait photography make them recognizable. Seven Strained Smiles is an examination of the aggressive, alienating element of self-presentation. These small images of the nose and mouth area of yearbook portraits float on large sheets of paper. The grimacing, unrecognizable sitters are isolated from each other by this expansive boarder, which amplifies their own efforts at self-presentation. The viewer must remain at a distance in order to see all seven images at once; the small images, however, are impossible to read from this distance. As a result, the isolation of the images from each other is extended to the viewer."
Filmmaker Chuck Olsen has amassed over 30 hours of interviews with the prime movers and shakers in the world of Weblogs, or "blogs." He will present edited sections from the film and lead an open discussion of ways in which this new form of "we media" is giving everyone a personal voice and transforming journalism. If you are interested in creating your own weblog, Chuck will give you some advice on software and how to get started. Chuck Olsen is the webmaster for Twin Cities Public Television.
Dave Ryan graduated with a MFA in Film from Ohio University. His videos have gained recognition at some of the most important venues for video art including The Whitney Museum of American Art, New York Video Festival and the Locarno Video Art festival. He was selected for a 2003 Bush Foundation Artist Fellowship.
Patrick Kelley received his MFA at Cranbrook Academy of Art. He is a 2001 recipient of a McKnight Artist Fellowship for Photography. He is also a recipient of a Jerome/Blacklock Nature Sanctuary Fellowship Residency and a Jerome/Forecast Public Art Works Installation Commission for the Open Book Literary Arts Building in Minneapolis.
Recent developments in United States copyright law have reflected the agenda of an aggressive corporate mindset which regards all creative expression as intellectual property lacking in value unless it can be owned and commercially exploited. The result of many incremental steps, this approach may be viewed as an extreme manifestation of the Western mythos of the heroic individual as self-reliant originator. As such, it denies or obscures that fact that all art is to some degree derivative, and is dependent on collaboration with historic antecedents and living creative communities. This presentation urges respect for a robust Public Domain, and suggests ways in which creative people can both benefit from the Creative Commons and contribute to its flourishing as an alternative model.
"Director Doug Pray pays tribute to the innovative art of deejaying in the electrifying documentary