Boliou 161, 4:15 [Sponsored by the Department of Art and Art History]
For those of us who have been around long enough, the digital revolution is in fact nothing short of a revolution. We have explored this new arena with a great sense of excitement--and have also had to grapple with what new technologies mean and how they supplant many of our old ways of doing things. (Indeed, many digital interfaces--take digital audio software for example--use analog models and imagery to provide a frame of reference for the user, who may be coming from this disappearing world.)
For the current generation, there is a different kind of comparison going on. You mean you actually had to physically send printed images through the mail? You cut magnetic audiotape with razor blades and stuck the pieces together? There is a certain fascination with what used to be.
In presentation, I will draw from personal experience as an artist, an art museum professional, and a college level teacher. I will present many examples of work made during this digital transition (and some from before) while addressing issues of media, content, and more.
Jim Ockuly is the Director of Interactive Media at The Minneapolis Institute of Arts. His artistic resume includes a commissioned mural for the Walker Art Center and a year as artist in residence at PS1 in New York City. He also taught an Introduction to Digital Art course in the Art and Art History Department at Carleton in 1999, 2001, and 2002.
Jim's Museum Work: Unified Vision: Architecture of the Prairie School
More Museum Work: Modernism
Work from Jim's Digital Art Class at Carleton--Available Only On Campus
















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