Videoclips

  • Friis-Hansen
    Dana Friis-Hansen: Digital Identity
  • Pyotr 2.jpg
    Piotr Szyhalski: Poem To My Audience
  • ConsalvoThumb
    Mia Consalvo: Video Games
  • chuck.80
    Chuck Olsen: Blogs
  • joe_amato_2pix
    Joe Amato: E-Writing
  • dj_apooky_small.jpg
    DJ Spooky: Music
  • jesse_k_small_
    Jesse Kriss: Digital Music
  • jim_ockuly_pix_samll
    Jim Ockuly: New Media
  • robert_small_small
    Robert Nideffer: Video Games
  • katie_samll_small.jpg
    Katie Salen: Video Games
  • paul_pix_small
    Paul Frett: Just Getting Started
  • lawrence_small_pix
    Laurence Bricker: Interactive/Exploration

Recommended

  • LanguageNewMedia.jpg
    Language of New Media
  • NewMediaReader.jpg
    New Media Reader
  • WagnerTo.jpg
    Wagner To Virtual Reality
  • HamletHolodeck.jpg
    Hamlet on the Holodeck
  • Grau.jpg
    Grau: Virtual Art

December 2005

Sun Mon Tue Wed Thu Fri Sat
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31

« Opening Reception: STATE OF THE ART: Maps, Stories, Games and Algorithms from Minnesota | Main | "Desktop Icons": New Digital Cinema [U.S. Premiere!] »

Tuesday, November 11, 2003

Laurence Bricker & Paul Frett: The More Things Change... [Designing For Interactivity]

Boliou Lecture Hall, 7:00 p.m. [Sponsored by Media Studies]

The complexion of media has changed. With more options than ever, where do you get your news? Your entertainment? How do you shop? How do you reach out and connect with your community?

Join Paul Frett and Laurence Bricker for a look at how interactive communication is in the process of changing our relationship with mass media. Although over 10 years old, the Internet is in its infancy. After a period of intense growth, fueled by speculation and ultimately broken promises, the internet is changing the way our global culture interacts. It has the potential to change the very core of mass communication.

Explore some of the ideas defining the very nature and future of new media. What is really new and unique about this communication channel? What are the elements of experience design? Where do we go from here?

Laurence1.jpg Laurence Bricker -- Co-founder / Creative Director of Popular Front Interactive.
Laurence is a new-media pioneer. With 14 years in digital interactive media, he specializes in providing both strategic and creative perspective to experience design and application development. Bricker has led the development of online communication solutions for many businesses, including Macromedia, 3M, PBS, and Target. His commitment to strategic, creative, and technology integration has won numerous industry awards for Popular Front. Laurence serves on the advisory boards of the University of Minnesotas New Media Institute and the Minnesota Film Board.

Paul.jpgPaul Frett - Manager, New Business Development Planning & Strategy for Target.com and Founder of Perspective Soup.
A strategist, a writer and an interactive expert, Paul works with companies all over the world to help improve how users experience their message. In 1998 he founded Perspective Soup, a company focusing on information architecture, Web strategy and experience-based design. He has directed and led Web and software development projects for a variety of companies including Intel, Target, Univision Broadcasting, 3M and the Shanghai Free Trade Zone in Shanghai China. In his current role at Target, he is helping to merge new media and e-commerce into a custom, informative and compelling user experience. Paul is on the interactive media teaching faculty at Brainco - Minneapolis School of Advertising.

Popular Front Studio [Not to be missed!]

Comments

The comments to this entry are closed.