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September 2010

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cody

I am across this list of games for the blind and vison impaired a while back while putting together sources for a new project.

I was blow away when I first started to look at these games. It just wasn't a possibility that I'd considered. Then I realized that I shouldn't have been so surprised.

Sound design in video games has just gotten to such a point that trying to play with the sound off simply makes some games unplayable. I remember playing Halo on a good surround sound system when it first came out, and how weird it was to actually hear someone sneaking up behind me in multiplayer.

I think if one were to combine some of the conventions being developed by audio games with Zach Simpson et. al's Shadow Garden System, which was recently showcased at the Indie Game Jam, you could have one hell of a console for blind gamers.

Also on the subject, I really interested in the Spoken Interface for OS X and the conventions that it might employ as it could have an interesting effect on audiogames.

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